
It contains far higher numbers and variety of enemy units and allies on the screen at one time than any other ME3 mission, for this reason we suggest that at least what would have been a very high end pc at the launch in 2012.

N7 Operation Paladin uses methods we have built to incorporate multiplayer assets into SP, which require additional memory.

Like most N7 missions it should take 15-20 minutes to complete. Most of the narrative elements explaining how they got there have been removed for the demo. Firebase Condor happens to be near an Initiative base. N7: Operation Paladin is a demo level for a larger story based series of N7 missions based around the Andromeda Initiative. Why are there artifacts from the Andromeda Initiative in the firebase? Note this is not similar to the Citadel DLC mission Citadel: Archives - the squadmates will actively participate in combat in this mission. EGM squadmates can be bought on the mission as well, up to two, but must be directly controlled. The two you pick you will have direct control over (launching powers, giving orders) but the rest will join you as well assuming they are not in charge of other elements of the assault. Which squadmates can I take on the mission?Īll of them.

With EGM v1.60 or higher you can set the timing via the EGM Settings. You can play it anytime before Priority: Cerberus Headquarters. There is plenty to pick up.Īfter the coup on the Citadel you will receive an email titled Priority Orders. Use medigel lavishly, and don't wait until you are nearly dead. Use the advantages you are given: heavy weapons, mechs or medigel can turn the tide. Direct your squadmates - don't rely on their AI to provide tactical advantages.ĭon't stay in a single piece of cover for too long.

Unlike normal SP picking a squadmate to hack a terminal who is completely unskilled will take considerably longer than one who is technically skilled. You will need to have debuffing and combo enhancing skills in your squad. Garrus in god mode is handy but pick the squadmates that complement your Shepard. There are no negative consequences from doing that.Īlways gear up - Shepard and the team. If you don't want a jump up in difficulty from usual ME3 level or don't want MP style play we strongly advise turning the difficulty down. The player has to be aware of protecting their flanks and be equipped with the best equipment and powers. These maps are multiplayer arenas, not the usual tunnel shaped levels of single player mass effect, so we wanted to make the most of the level design rather than try to force a usual SP mission into a MP level map. When we built the missions we wanted to capture the frenzied play and difficulty of Gold Multiplayer that we enjoyed so much, but have Shepard and the squad rather than MP characters.
